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skyrim mod serana dialogue addon

- Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - A Serana Teleport Spell. - Fixed a possible issue for some users with the Companions commentary. - Added dialogue to disable Serana's vanilla raise zombie spells. - One of the radiant greets had a mismatching audio file. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Nearly 300 new voice lines. A lot of fixes and content additions. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). Please don't do this quest when specific Dawnguard quests are active in your journal. This should now fix the issue with some of her goodbyes not being able to play. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). In later conversations, romance can still be opted out of, as usual. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. ", or "What's on Your Mind? Serana won't be that close to you after you've just made love once. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - More post-quest dialogue after defeating Harkon. - Initial patch release. - A new romance mini-quest for players who have chosen to elope with Serana. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Some backend changes for the dialogue conditions of various dialogue. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Campfire mod spooning support (via an optional patch. Aligned and fuz'ed the proper voice files for each. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. This is so you don't miss any commentary she has to say, when she wants to speak. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - New wait dialogue. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Should now help prevent Serana talking to her from too far. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Removed "LocTypeDwelling" from the outfit changing script. - Spell Enabling/Disabling voiced responses. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - Backend improvements with WhatsOnYourMind dialogue. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition She is the Serana in Laura Bailey's absence. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. The player will be able to ask Serana which version they'd like her to play in-game. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). Now there's a voiced conversation behind it, and an in-game reason why it's in place. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. She will then call the player by their custom name! The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). [Content Additions] (350+ Total New Lines in this Update!). - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Improved StoryManager triggers for SDA_MQ quest commentary. Big Update! You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. For now, just dismiss her from the normal follower dialogue. - Added Serana's brief commentary on Skyrim's factions. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Serana's Epic Dungeon Dive! - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Serana will also be able to travel beside you, should you ask her to do that. - A new "Trust" conversation, which aims to solve a DG plothole. It should now be correct. Now when the player lockpicks a container, Serana will occasionally comment on it. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Radiant commentary on Ancient Technology quest. 1.) - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). You do not need to romance Serana for this. If you have more questions or would like to know more, please visit my website! The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Completely redid revoice implementation. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Added missing voice lines for final romance quest. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. junctions that weren't previously there. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! Also deleted the irrelevant GV that wasn't being used. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). This makes things much more neat, organized, and official DLC-ey. It's been improved on the technical level as well so there should be fewer bugs with it. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Removed Laura Bailey lines that were only subtitles and didn't have audio. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. Serana radiant interactions with many new NPCs. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - Disabled more hello, goodbye, and combat lines. - A whole lot more subtitle fixes. - The "strange sensation" message shouldn't appear twice now. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Therefore, Auri Banter is still in the game, but disabled by default. This will be enabled when 3.0 is released.). - Revoice of some remaining combat grunts/final radiant dialogue. Again, to rectify this just stand still or move in her direction. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Serana no longer sneezes when she's a vampire. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. It seems to cause more problems and confusion than it's worth. - The "Kjarah" name was using a voice file with the wrong pronunciation. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - New romance content towards the earlier parts of Serana's romance plotline. This has since been fixed. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. -You can now ask Serana whether you want her to keep her hood on or not! Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Her comment after "The Silver Hand" quest should now fire for more people. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. This should add more padding and depth to what already was a pretty natural and organic romance. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Support for the SexLab animation framework for romance scenes. - Sofia Banter now has a countdown timer. The player isn't her thrall or blood cow. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. For now these are unvoiced. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Sleeping functionality. Dark Brotherhood faction awareness and quest commentary. - New trading dialogue. Just make sure you talk with her while in that same room, with that bed already rented. (you can find the list on my website).

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skyrim mod serana dialogue addon