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aoe2 mongols strategy

In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Mongols get a crazy early game bonus for hunting. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Mangudai have a train time of 21 seconds. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . Reddit and its partners use cookies and similar technologies to provide you with a better experience. by hit-and-running them. Heres a Table with the particular units I have considered. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Both openings can cripple our economy if not walled correctly. This last advantage also applies for their faster-attacking Cavalry Archers. It's the fastest gathering in the game. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. 7 build lumber camp. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Cookie Notice An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. The better the Mangudai micro, the heavier the losses will be. Mangudai train time increased to 26 seconds. The attack bonus against rams is removed. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. He died in 1405 while marching for China. Units in italics mean that they are not so effective or only situational. This build is of an advanced difficulty and utilises early Feudal. This makes them probably the best units for hit and run tactics. Trebuchets can be used in the same way, although less effective against units. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Hi there. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The Mongols have a campaign devoted to their civilization: Genghis Khan. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Mangudai train time increased to 26 seconds. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). Mongols just have 400-550 more Food than everybody else automatically. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Once they are able to construct a Siege . Is there any good way for us to fight them? Yeah, making mangudai and siege really hammers your economy (esp. What is so great about it? < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Create an account to follow your favorite communities and start taking part in conversations. Thanks for commenting, being a Mongol fan! Leitis are far weaker to Mangudai (1 pierce armor). In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Mongols are at their strongest moment in the Castle Age. So, what could each of the civs do against that? Mangudai should go together and be intensively microed. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Clicking on the icon links to the corresponding page. You are free to do the same. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. The companion to Mangudai will always be Hussars. 120. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. With patch 4.8, Elite Mangudai now have a frame delay of 5. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. In Imperial Age, theyll try to upgrade your units until the late game army. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Cav Archers bonus - There's no real way to use this effectively. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. We also find stronger Arbalesters in the form of Unique units. These civilizations include Turks, Spanish, Portuguese and Khmer for example. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Again numbers and an insane micro will be needed to take a fight like this effectively. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Age of Empires Series Wiki is a FANDOM Games Community. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Elite Cannon Galleon removed from the technology tree. This is the first example of how well Mangudai and Hussars complement each other. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Light Cavalry have 30% more HP They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). They also have access to all cavalry units and technologies except for the Paladin. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). Their speed and fast fire rate make them very versatile compared to other unique units. "Good thing I brought my motorized siege units.". I hope you liked it and every feedback and further analysis from more experienced players will be welcome. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. and our Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. They can be played in any order. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. The loss of Elite Cannon Galleons also hurts their navy a bit. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. They do everything. Welcome to the AoE2 Strategy Center. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. He rushed west defeating an Egyptian Mameluke army in Syria. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. They have many bonuses that allow them to move fast and hit very hard when used effectively. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. http://en.wikipedia.org/wiki/Battle_of_Mohi. Thats all. Speaking of those two units you generally want to use Hussars as a meatshield for them. Manage all your favorite fandoms in one place! A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. I wont delay much with infantry units, because they are mostly shredded by this composition. Learn the build for a 15 minute fast castle into a 3 town-center boom. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. It can beat almost all civilizations in style, Mangudai and rams! But of course, that shouldnt be the case. Their bonuses are really good, but I just can't seem to use them effectively. Mongols match Goth army with their own FU champs and Scorps. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. This is one of many arena strategy. They have many bonuses that allow them to move fast and hit very hard when used effectively. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Destroyed house foundations no longer provide population space with the Nomads technology. Age of Empires 2 is a real-time based strategy game. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. One of the main weakness of the Mongols is their mediocre defense. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. With their unique technology Drills the siege workshop units move 50% faster. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Mangudai (non-Elite) frame delay reduced to 5. Alot of people use this food for the Mongol Scout Cavalry rush. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Join. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Mangudai attack bonus against siege weapons reduced to +1. So take a seat and grab some popcorn. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Hi all! When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Still other feudal strats is perfectly fine aswell like m@a and or archers. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). 6 sheep. With update 35584, Hunters work 40% faster. These include Turks, Italians, Malians and Saracens. 3- Palisade Spy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Age of Empires II Microsoft Corporation. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. This page was last edited on 11 August 2014, at 02:21. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! On the verge of destroying the Ottoman Empire, he turned again suddenly. The Mongols are the only civilization without the Central Asian building set that have access to the. Please do not think I hate Mongols. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Most of them are weak to Siege and some of them are not cost effective. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). Genghis' first target is the vastness of China. Like literally every game and it's the only non-siege unit they make. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Mangudai attack bonus against siege weapons reduced to +1. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Tonight we might even see the return of Subotai! Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. So well leave Elephants apart. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight.

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aoe2 mongols strategy